Lindsay Bongo
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Side Project — Time Travel Mobile App

I wanted to push myself out of my element a bit, and do a little mobile side project! It was fun to challenge myself in a new-ish medium, keeping common mobile interactions in mind as I was designing this experience.

I decided to create a fictional mobile app around time travel, as if it were as easy as ordering an Uber. I tasked myself to create a start trip, an ‘in-“flight”, and an arrival confirmation screen.

 

 

Kicking off

When designing for something that doesn’t exist yet, it can be difficult to get started. I kicked off this project with creating a mind map (aka a brain dump) of all the features I thought would be useful.
 
 
From there I start gathering inspiration, first I like to look at what already exists— what people are used to, such as current apps and what interactions are familiar to the user.
 
Then I create a mood board of look, feel, and color inspiration.
 
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Start Trip

 After gathering my thoughts and inspiration, I went right into sketching and creating these 3 experiences. I started with creating “Start Trip” since I felt this was the most important out of the three. The user must be able to quickly and easily schedule their time travel.

 

Sketch file process

I broke the “Start Trip” experience down into 4 main parts being— When, where, departure/who is going, and payment.

When

Where

Departure / Who

Payment

 
 

In-Flight

Time travel can take anywhere from 10 seconds to 2.5 minutes. Users can see/use the app during this time, so providing some type of status experience to let them know where they are at is necessary. I chose to incorporate a map view of where they are going, weather, things to do, reviews, and of course a time estimate of when they will arrive at their destination.

 
 
 

Arrival Confirmation

And lastly I designed the “arrival confirmation” screen, that lets the users know if their trip went well or not. And allow them to rate their personal experience and share what can be improved.